Giovanni Fusco

Chief Technology Officer

pixofarm

Ph.D. in Computer Science, Universita' degli Studi di Genova M.S. in Computer Science, Universita' degli Studi di Napoli Federico II B.S. in Computer Science, Universita' degli Studi di Napoli Federico II

I combine my expertise in Computer Science, Computer Vision, Machine Learning and Assistive Technologies to create new technology for blind individuals to make travel, employment and education accessible. My main research focuses on developing tools to reduce accessibility barriers in the Science, Technology, Engineering and Mathematics (STEM) fields and in online media.

Contact Information:

Email: giofusco@ski.org


Mentorship Period:
July 2017 - August 2020

Publications

  • Journal Articles
  • Conference Papers
  • Presentations/Posters
  • Other Publications

Labs

Teng Lab Stylized lab logo of head in profile wearing electrode cap, with text "SKERI" above and "Teng Lab" below

Teng Lab

Participate in our studies! Visit Teng Lab Experiment Participation for details. Welcome to the Cognition, Action, and Neural Dynamics Laboratory We aim to better understand how people perceive, interact with, and move through the world, especially when vision is unavailable. To…

Projects

Human Echolocation Line drawing of a person facing a rig supporting two circular echo reflectors

Human Echolocation

What is echolocation? Sometimes, the surrounding world is too dark and silent for typical vision and hearing. This is true in deep caves, for example, or in murky water where little light penetrates. Animals living in these environments often have

Sign Finder Sample indoor sign showing automatic detection in yellow

Sign Finder

This project seeks to develop a computer vision-based system that allows a visually impaired traveler to find and read informational signs, such as signs labeling office doors, streets, restrooms and Exit signs. Link open source code

Tactile Graphics Helper (TGH) Icon showing a person's finger pointing to a tactile graphic that includes braille text

Tactile Graphics Helper (TGH)

Tactile graphics use raised lines, textures, and elevations to provide individuals with visual impairments access to graphical materials through touch. Tactile graphics are particularly important for students in science, technology, engineering, and mathematics (STEM) fields, where educational content is often

Display Reader Zoomed-in view of appliance display partially obscured by glare

Display Reader

The goal of the Display Reader project is to develop a computer vision system that runs on smartphones and tablets to enable blind and visually impaired persons to read appliance displays. Such displays are found on an increasing array of

CamIO Picture shows person pointing stylus to plastic model of a biological cell; webcam (not pictured) views model and stylus; computer, connected to webcam, announces "Nucleolus"

CamIO

CamIO (short for “Camera Input-Output”) is a system to make physical objects (such as documents, maps, devices and 3D models) accessible to blind and visually impaired persons, by providing real-time audio feedback in response to the location on an object

Crosswatch Virtual aerial view of intersection area near a pedestrian's feet, reconstructed by Crosswatch algorithms

Crosswatch

Crosswatch is a smartphone-based system developed for providing real-time guidance to blind and visually impaired travelers at traffic intersections. Using the smartphone’s built-in camera and other sensors, Crosswatch is designed to tell blind and visually impaired travelers what kind of